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Colt
29 Jul 2007

More screens
Hello again, I'm back with some more screens for World In Danger. An a bit of a status report.

The last two weeks have been great for progress on the game, because I had enough spare time to do some great work on the game. Just yesterday I finished putting the limitations on the weapon selection menu. Aswell as fixed chapter 2 and chapter 7 of the story to be completely playable and already containing a large part of the eventual music it needs.

As I said before I'm really happy on how the gameplay turned out. Especially the bosses are really fun to play, I myself can't stop enjoying them each time I play it. And with a large set of available weapons and melee possibilities everytime I can play and fight the boss(es) with different tactics. It's really something to look forward to.

One thing that should be made clear is that altough the game is graphicly on the same level as a Gameboy Advance game. It does require a pretty good spec computer to play smoothly. I've been playing it on a 3.2 Ghz P4 with 1024mb RAM, which plays it smoothly. I've also test played it on an 1.5 Ghz P4 256mb RAM and that works aswell, it just takes alittle longer between loading each map.

And as promised some more screens!
I know that even tough they're are two playable characters, I've only shown screens of Colt. So here is one of the other character: Neo "Rocket" Nace aswell.
You also see that two screens contain the same level but different a different character as hero. This is one of the level where you can pick which character you want to play. About half of the level have this option, the other half doesn't do to the story.


WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge


My extra spare time ends this weekend so progress on the game won't be as fast as it has been the last two weeks. But I'll keep working on it every chance I get. I too feel that I'm really close to completing this two year long lasting project.

Till next time.

EDIT: 30-07-2007
Heres an extra screen of the Thrid chapter of the game, which take splace in Miami. It's also one of two chapter which I already had a music track prepared for. Namely the Original Soundtrack of the movie: "Bad Boys" by Marc Mancina (music composer, he's not this movies director).
I remixed the music to be inpar with the scenes in the game aswell as the levels. And considering it had the biggest ammount of preperation in the music area, it's one of the best sounding levels of the game. So look forward to it.

WID SCREEN 1
Click To Enlarge


Next time will be an new update, I'm hoping to show some more of chapter Four and Five. For chapters Six and Seven, I won't show any screens at all. All the material in those chapters is heavally story related and I really don't want to spoil anything for anyone.


Colt
26 Jul 2007

Another update on WID
Hey everyone, back with another update and some screens. First of all again thank you all for the support of this website and the ptei-staff. All your support keeps us going at making games, I hope I'll be able to repay you all by making my projects fun and worthwhile to play.

As for the update on WID. The menu itself has been completed, it works 100% and is completely bug free. I still need to put some limitations on the weapons selection menu, so you can't chose to the minigun on the very first mission you get to chose weapons. It would be to easy if you did.
After completing the game once, you do get to chose every weapon for every level. So replaying it would be even more fun, just to see those enemies fly away from the impact of the high powered weaponary.

I've been adding the music to the levels, I've made the first chapter completely playable. As in you can really play trough level 1 to 4 in sequence with all the sprite and comic cutscenes and the bosses in the right order. The cutscenes will be revisted again later on to add extra effects and the music if needed. But the levels itself all have music now and it sure adds a whole extra feel to it.

All in all I am really happy how everything plays out now that it is all put together. Especially now that the music is added, it feels and plays just like I wanted it to. My special thanks goes out to Naughty Calibur for really helping me out on chosing the music for the game, it really makes a difference.

And as promised some more screens:

WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge


Till next time.


Colt
23 Jul 2007

Alittle update on WID
Hey everyone, I promised to updated alittle more regularly and here is one of those updates.

I've been focussing on the menu's in game and the overall connection between all the levels, sprite scenes and comic scenes. So it all flows nicely into each other, unlike a couple of days ago where I needed to edit the starting position and several variables to play a surtain level. Now I can start from the main menu, load a game, select my prefered character, select my arsenal and play the selected level. All in all great progress for the game.
At the same time I've been focusing on making it bug free aswell, constantly double checking and ensuring all option of the menu's and all the preset rules for the levels and such work accordingly. I'll still need to fully go over each level with every possible character and weapon, but that's something for last.

Alittle insight on how the load game system works. Unlike before, I won't be using the inbuild save/load system of the RPGMaker itself. I've created a "Level-Code" system, which allows the player to enter a four digit code to return to his or her previous game progress. After completing each level you'll get the corresponding Level-Code, so that next time you enter that code, you'll have access to the next level. Here is a screen of the Level-Code menu:

WID SCREEN 1
Click To Enlarge


Thats all for now, till next time.

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