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Colt
07 Oct 2007

Just to let you guys know...
We're still alive. I'm still working on the game at my own pace. Every single day I get work done on the game. One day I get allot of work done, another day maybe just alittle. One thing that is surtain is: There is process and it's almost done.

I can't give to much details on what exactly I am working on for the game. The last two chapters contain the main elements of the story and I really don't want to show any of it, before releasing it.

Thanks everyone for your support, I hope to complete the game soon and hopefully meet your expectation.

I tried to make a ingame footage movie and put it in this update, Unfortunatly I can't get a proper movie together.


Colt
20 Aug 2007

Chapter 5 revealed
Once again hello everyone still watching the site.
Here is another update on WID. I'm glad to inform you that I've test played chapter 1 to 5 and 7. Which now work correctly in chronological order, selectable from the main menu, have the soundtrack added to the actual gameplay levels (chapter 3 and 7 also have the soundtrack in all the scenes). The weapon selection has been perfected and also has the limiter installed so you can't use an M60 machinegun in level 3 (You can after completing the game once wink ).

After playing trough these levels, I also found out I've been very mean when it comes to the ammount of ammo given to the player. Especially if you have level that exsist out of multipul parts, like level 8, which has 4 parts and only one weapon choice... Have no fear, I've added an ammo drop half way trough, depending on what weapon(s) you have. Like it will give you extra ammo if your holding a MP5 submachine gun, low on ammo, but not if you got a M202A1 Four-Barrel Rocketlauncher. Luckally this is the only point that needs such an ammo drop, for the others I've increased the ammo taken with the chosen weapons with an extra or in some occasions two extra clips/mags/box of shells/grenades/ect.
Be warned tough, If you waste all your ammo you'll have to continue on using the melee combat mode. So shoot wisely.

Here are some screens of Chapter 5 levels.
The first one shown an example of what kind of dillema's not enough ammo can't bring. Like having to fight Sony's latest console/mechwarrior with bare hands. Luckally, both Colt and Rocket can stand they're ground very well even when they are unarmed.

WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge


We also have a new affiliate, RPG Maker Palace . From there website I also found this website: Phanx Games
It also has the two PTEI games in it's database. It pretty cool because I didn't know of this websites exsistance, and now I see my and bmage's games there, with great reviews (most anyway).

+|11 n3><7 71|V|3! laughing


Colt
06 Aug 2007

Some different gameplay features
Hello again, I'm back with some more updates on World In Danger. First of, I've got chapters 1 to 5 and chapter 7 working in sequence, with all the scenes and about 60% of all the right music added. So that's going pretty good.

And now for something new, namely the first screens of the working vehicle gameplay in this game. Previous once we're beta's, but this is the actual perfected design. The gameplay is a mix of realism and simplicity. The simplicity lies in the how you actual play, win or loose this game, the realisme in the car controls. Let me explain:

The car only goes one way (that is to the leftside of the screen) and the camera is fixed on the car moved alittle bit towards the left to better show vehicles coming the cars way. All the player needs to do is manouver trough traffic as fast as possible and avoid getting hit by other traffic. The manouverablility is limited to switching between the upper, middle and lower traffic lane. To win, you either need to catch up to an enemy your currently chasing, or create enough distance between the car and the people chasing the car. All in all very basic...
Controlling the car is a bit more like the real thing. There is a button for the gas pedal, the brake pedal and for swifting up/down in gears. These controls have major importance at the very beginning of the chase. You'll need to effectivly shift gears to gain as much speed as quikcly as possible (which you'll need to either get away, or catch up to someone with a head start). It's also important whenever you crash into other traffic. Hitting other traffic doesn't decrease the car's HP or something, but it greatly decreases it's speed. So you'll need to quickly down shift and regain your speed again.

Here are some more screens, these are again from the chapter 3 in Miami.

WID SCREEN 1
Click To Enlarge

WID SCREEN 1
Click To Enlarge


till next time :)

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